Beginning Monday, October 9 and running through Saturday, October 12, 2019, AIGA SLC will host a variety of events for the annual Design Week.
This year we’re challenging each of you to find your Design +. With a week full of panels, parties, workshops and more, it’s time to make the week your own.
Take a spin through the calendar and start planning.
WEDNESDAY, OCTOBER 9 • 1 – 3 PM
SALT LAKE COMMUNITY COLLEGE
South City Campus / Center for Arts & Media
School of Arts, Communication & Media
Multipurpose Room 1-030
1575 South State Street / SLC, UT 84115
The Visual Art & Design Department is proud to present the 2019 Guest Artist Series.
KELTON CRAM earned a BA in Fine Art for Sculpture and Painting from North West College of Art in Seattle, WA, and a Masters in High-End Computer Graphics from Gnomon School of Visual Effects in Hollywood, CA.
Kelton started out his career as an illustrator, then moved into digital art and became a conceptual designer in the film industry for costume, creature and environment.
His work has been featured in more than 50 Hollywood titles, including many of the Marvel and DC superhero films such as “The Amazing Spiderman”, “Batman vs. Superman”, “Deadpool 2”, as well as “Lord of the Rings” and Stephen King’s “It.”
Alongside his career as a Concept Designer, Kelton also teaches Advanced Character and Creature Design courses at Chicago University and Gnomon School of Visual Effects.
The INK Show!
an Alumni ART & DESIGN
Friday, October 27, 2017 • 5:30 to 7 PM
Edna Runswick Taylor Foyer
SLCC South City Campus
1575 South State Street / SLC, UT
October 25 through November 30, 2017
Monday – Friday • 7 AM to 10 PM
Associate Professor Kerry Gonzáles is very proud to showcase the many talents of nine alumni in this Third Annual INK Show:
Davin Abegg 2009
Lucas Ackley 2006
Sharon Armstrong 2007
Paul Asay 2011
Rosalba Dominguez 2014
Amber Giles 2011
Kevin Landeen 2014
Jorge Pille 2010
Peterson Timothy 2008
For more information contact Kerry Gonzáles:
And follow INK:
Great insight from a great designer.
Sometimes having a few extra tools or resources in our utility belt is all the difference in spending hours or minutes on a project. Below are just a few of the free graphic design resources and tools I use that help me get the job done. I have left out a few of the obvious items such as Adobe Creative Cloud, Coda, Sketchbook, etc. in favor of more less known items. Take a look and feel free to let me know if you have other suggestions that are not on my list.
– See more at: timothycd.com
With the rise of numerous gadgets and applications for vectoring, photo manipulations, 3D modelling and illustration, the old pencil and paper are least getting noticed, kept inside drawers and sometimes never used again. I remembered attending a graphic design convention where one of the speakers (from an animation studio) forgot what is that “writing instrument with graphite” called. Everyone laughed when the audience figured it out for him that he is referring to a “pencil”.
Every creative person and even those who are not into design work might have used a pencil or a pen and a paper at some point of their work process. But with the popularity of sketching applications on tablets and other devices, the traditional way of conceptualizing an idea on a piece of paper are replaced by virtual sketch pads and sticky notes.
On an average day at the office, I’m in from of my computer for hours, typically with my headphones on. Listening to anything helps the time fly as I’m pushing those pixels around. I’m always curious as to what other designers listen to that helps them pass the time. As for me it’s either catching up on my latest TV shows and movies, or listening to a few graphic design podcasts.
The following are my top 5 (in no specific order) podcast geared towards design. These are my go to graphic design podcasts that help me to stay current and in the know on the design industry.
– See more at: timothycd.com
Critiques are hard!
One of the hardest things in the design world is the critique. Critiques are a vital part of designing, as it is a great way to get feedback on your work before it is sent off into the world. The difficult part about critiques, is emotion gets involved. I work in a place where critiques are brought up on a daily basis, sometimes we forget and let emotions become involved and it becomes more of a “I like this better…” or “I don’t like this…” while it’s good to know what people like and what they don’t like, it isn’t very helpful and can be detrimental to the project. Critiques need to be helpful, and without emotion, we can’t take critiques personally, just as much as we can’t critique personally, it’s way to easy to get upset and let our emotions ruin what we’ve worked so hard on. Early on in my design career, I was always reminding myself “Nick, you need to have thick skin” but it was so hard when I felt like everyone hated my work! How was I supposed to become a better designer if it feels like nobody likes what I’m doing? I have since realized that for the most part, people were giving me critiques on my design and illustrations, and they weren’t meaning to hurt my feelings, but more than anything, they were just trying to help.
– See more at: http://blog.nckjrvs.com/critiques-in-design/#sthash.RtrLRvYr.dpuf
When you are working with a client on branding their new business, what questions would you ask them?